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Voice & Tone

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Any in-game dialogue or text attributed to Sol Mamy uses her established personality and voice (Mascot Book — Personality, Voice) — playful, mischievous, resourceful. Institutional/UI copy with no character attribution uses Brand Book — Voice & Tone.

This is the same two-voice split Media Book — Voice & Tone already applies and demonstrates in worked form: institutional Brand voice for unattributed announcements/copy versus Sol Mamy’s own character voice for anything presented as her speaking, “never blended without clear separation.” A game context should mirror that same split — brand-facing UI copy (menus, loading screens) as institutional, anything voiced as Sol Mamy as character — rather than re-deriving it independently.

No in-game dialogue, barks, or UI copy has been drafted or approved for any game concept — this chapter states the rule that will govern such content once it exists.


Part of the SOLMEME Brand Documentation System. Content status (Canonical/Proposed/Open/etc.) is this book’s own axis; ownership/rights are separate — see OWNERSHIP_AUTHORITY.md at the documentation system’s root.