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Usage

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  • Depicting Sol Mamy using her canonical appearance and personality inside a game context.
  • Anchoring brand-facing game UI to Brand Book’s core color and logo policy.
  • Any redesign of Sol Mamy’s canonical invariants for gameplay purposes.
  • Any game-specific logo/mark separate from the mascot.
  • Presenting game mechanics, economy design, or engineering decisions as if this document defines them — it does not, by design.
  • The following named prohibitions, inherited directly from Mascot Book — Usage and applying equally in a game context: altering the mask, ears, tail, or silhouette proportions for any variant, thematic or otherwise; presenting a sealed dome-visor helmet (the open-face, hard-shell helmet is canonical — the dome/visor is a superseded older concept); reintroducing a retired treasure-chest prop (the Lunar Vault Module is her sole signature prop).

Nearly all game-specific brand application remains open — see Brand Identity in Games, Mascot in Games, and Visual Language for the specific gaps. This document is deliberately a framework, not a filled-in specification, until real game-brand source material exists.


Part of the SOLMEME Brand Documentation System. Content status (Canonical/Proposed/Open/etc.) is this book’s own axis; ownership/rights are separate — see OWNERSHIP_AUTHORITY.md at the documentation system’s root.