Treasure Grid
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The Treasure Grid is the Vault laid out as a 6×6 map — 36 cells, six per tier. Each cell is a door with its own key requirement, tier, and reward pool. Holding one drop starts a route; pairs and sets create combos; the rarest cells demand deeper holds.
Grid Tiers
Section titled “Grid Tiers”The Grid uses its own tier names, distinct from the Common → Mythic scale used on the main Vault page — both describe the same six-step reward ladder, just labeled differently depending on which part of the app you’re in:
- Fodder — entry-level doors, single-token holds
- Squire
- Knight
- Lord
- Dragon
- Mythic — the top tier, matching “Mythic” on the main Vault page
Each tier holds six vaults (36 total). Some cells stay undiscovered until SOLMEME deploys them.
Reading the Grid
Section titled “Reading the Grid”- Filter and search by vault name, tier, or status (unlockable now, holding in progress, claimed, expired, undiscovered).
- Sort by closest-to-unlock, highest reward, newest first, or tier.
- Cells marked Flash run on a limited-time entry window rather than staying open indefinitely.
Which specific cells are open, your own keys-held count, current rewards, and flash countdown timers all change continuously — see the live Treasure Grid for your current position; specific vault names, per-cell reward amounts, and the wallet leaderboard shown there are live state, not documented here.
More Vault Pages
Section titled “More Vault Pages”- Vault Overview — what a key is and how tiers work