Mascot in Games
Any depiction of Sol Mamy inside a game uses her canonical appearance, personality, and voice exactly as defined in Mascot Book — this document adds only what’s specific to in-game presentation, never a re-description of who she is.
- Player-facing character art, avatars, or in-game representations of Sol Mamy must match Mascot Book — Visual Identity’s invariants (mask, ears, tail, proportions, palette).
- Her established personality (playful, mischievous, resourceful) should inform any in-game dialogue or behavior text attributed to her.
Not yet determined
Section titled “Not yet determined”- No game currently has an approved character-sprite or in-game asset set for Sol Mamy — this depends on Mascot Book — Reference Assets, which does not exist yet, plus whatever game-specific derivative work follows once it does.
- How other in-fiction characters or entities in a game concept (e.g. a set of “Vault threat” antagonist concepts) relate to Sol Mamy’s own established universe (Story & Universe Book — Characters) is not resolved — those antagonist names are themselves marked open at the source.
Do not use
Section titled “Do not use”- Do not create an alternate in-game version of Sol Mamy with different proportions, palette, or silhouette “for gameplay readability” — if a genuine gameplay need requires a visual adaptation, that need is a real, flaggable gap, not license to invent a new design.
Canonical — a possible future story hook
Section titled “Canonical — a possible future story hook”Story & Universe Book (Objects & Artifacts) documents the “Energy Braid”: a living, biological-technological organ (not a detachable interface) that is permanently damaged (torn, not disconnected, when her ship was destroyed) but fully functional, not locked or dormant — she actively uses it today to connect to devices/objects/people and recover lost information. She periodically connects it to a separate personnel-certification subsystem that is itself powered by the salvaged Cradle Core (Story & Universe Book, Costume authorization mechanism) — the Energy Braid’s own power state is a distinct fact, not resolved by this connection: the subsystem it connects to is Cradle-Core-powered, not the organ itself. The Cradle Core itself remains Proposed, not owner-confirmed as final (Story & Universe Book — Objects & Artifacts). The Energy Braid has no stated connection to the Wayfinder’s Key, which remains a separate, still-Proposed artifact. This is recorded here only as existing, real, Canonical character lore a game could draw on for a future story hook — it is explicitly not a game mechanic, unlock system, or economy element, and none is defined by this note. Any actual game design built from this is separate, undone work.
Known source inconsistency, corrected here
Section titled “Known source inconsistency, corrected here”Existing game-design research (still PROPOSED-tier, not owner-confirmed) describes the mascot’s in-game suit color as “white/cyan/lavender/gold.” This predates and conflicts with the current canonical palette. The real, current canonical palette is pearl-white (base), cyan/teal (branch accent), and pink as clan accent (not lavender) — and there is no gold anywhere on the suit itself. If and when this game concept is developed further, it must use this current canonical palette, not the “lavender/gold” research artifact.
Part of the SOLMEME Brand Documentation System. Content status (Canonical/Proposed/Open/etc.) is this book’s own axis; ownership/rights are separate — see OWNERSHIP_AUTHORITY.md at the documentation system’s root.