Logo & Mark
The mascot is the only visual mark available for in-game branding (Brand Book — Logo & Mark). No game-specific logo, symbol, or wordmark should be designed as an alternative.
Where an in-game context needs “the brand mark” (a title screen, a loading screen, a branded overlay), it uses the mascot’s canonical silhouette (Mascot Book — Visual Identity), exactly as anywhere else.
Not yet determined
Section titled “Not yet determined”Whether/how the Lunar Vault Module (Mascot Book — Costume & Design System) should appear as an in-game brand element, separate from any gameplay-mechanic representation of a “vault” object — this is a real, unaddressed cross-reference gap and is not resolved here.
For reference, Mascot Book — Costume & Design System describes the Module as a standalone, hip-to-waist-height container (not a handheld item) with a front-facing screen displaying the SOLMAMY logo, and states it is her sole signature prop — she carries no treasure chest. It also progresses through five visual states tied to rank (Closed/Kit, Locked/Digger, Glowing/Stash, Open/Vault, Golden/Galaxy). This detail is cited here only to make the cross-reference concrete; it does not answer whether or how a game should use it.
Part of the SOLMEME Brand Documentation System. Content status (Canonical/Proposed/Open/etc.) is this book’s own axis; ownership/rights are separate — see OWNERSHIP_AUTHORITY.md at the documentation system’s root.