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Treasure Grid

The Treasure Grid is the Vault laid out as a 6×6 map — 36 cells, six per tier. Each cell is a door with its own key requirement, tier, and reward pool. Holding one drop starts a route; pairs and sets create combos; the rarest cells demand deeper holds.

The Grid uses its own tier names, distinct from the Common → Mythic scale used on the main Vault page — both describe the same six-step reward ladder, just labeled differently depending on which part of the app you’re in:

  • Fodder — entry-level doors, single-token holds
  • Squire
  • Knight
  • Lord
  • Dragon
  • Mythic — the top tier, matching “Mythic” on the main Vault page

Each tier holds six vaults (36 total). Some cells stay undiscovered until SOLMEME deploys them.

  • Filter and search by vault name, tier, or status (unlockable now, holding in progress, claimed, expired, undiscovered).
  • Sort by closest-to-unlock, highest reward, newest first, or tier.
  • Cells marked Flash run on a limited-time entry window rather than staying open indefinitely.

Which specific cells are open, your own keys-held count, current rewards, and flash countdown timers all change continuously — see the live Treasure Grid for your current position; specific vault names, per-cell reward amounts, and the wallet leaderboard shown there are live state, not documented here.